Job Description
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
PlayStation Studios Creative Arts
Sony PlayStation Studios Visual Arts provides world-class content, development and services to PlayStation Studio development teams. The Visual Arts team works on the industry’s leading game titles, at the forefront of technology. We partner with award-winning and industry-leading game development studios in art and animation support. This is an opportunity to work closely with interactive industry professionals from all over the world in a dynamic environment.
As we expand our team in Malaysia, we seek an experienced, qualified and motivated candidate to manage and guide our art staff in our Kuala Lumpur Malaysia-based location. The candidate should be proficient in high-quality art processes and team management in the video game industry. Deep collaboration with the stakeholders internally and the global management group to strategically support the organization’s work and initiatives.
This is a people management position and will have direct reports with the expectation to guide a staff at various stages in their career to evolve as a team and on individual discipline trajectory.
Be an organized and diligent leader, strategic, and thoughtful in all interactions and communications. The candidate should be dedicated, focused, self-motivated, collaborative, and possess relevant experience in team management, strategic staffing, problem solving, career progression and team building.
This role will orchestrate efforts and requirements with the Production team and Art disciplines with the Visual Arts teams in Malaysia and North America to achieve AAA quality results on-time and on-budget to support the needs of PlayStation.
The art management team covers a wide range of complex disciplines. To focus, specialize and properly support the teams and initiatives, the Character and Scan Art Manager would specifically oversee the team members working in photogrammetry post processing, character modeling, texturing, surfacing, shading, clothing and costume creation including scan and bespoke processes, deformation rigging for faces and bodies.
This role reports to the Visual Arts Senior Director.
We support a hybrid workplace environment.
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