Job Description
In-Game & Cinematic
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
PlayStation Studios Creative Arts
Responsibilities:
- Ability to create high quality animation content in Maya
- Help mentor and grow other animators’ abilities
- Serve as a positive role model for the team to follow in attitude, ability, proactivity, communication, and productivity within the department
- Work with design and engineering to create new awesome, mind-blowing systemic animations
Additional responsibilities may be assigned as needed
Requirements & Skills:
- Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent)
- Minimum of 5 years working in the video-games industry
- Produce very high-quality animation. Be able to provide accurate and clear feedback for others
- Passion for pushing the envelope of interactive character animation
- Ability to plan, setup, and direct motion capture shoots independently and efficiently
- Good general technical knowledge of how games work
- Must be comfortable using a script editor
- Excellent problem solver / fire fighter
- Highly motivated and proactive with a CAN DO attitude
- Inspire teamwork and collaboration across the department
- Proactive communicator within animation and other departments
- Take responsibility for assignments and proactively identifies new tasks to take on
- Finish tasks quickly. Is an expert at prioritization and letting others know when priorities must change
- Never finds themselves idle and is always proactively finding useful things to work on to progress the company and team
- Deep knowledge of Maya: layers, time/trax editor, mocap tools
- In engine animation layering knowledge
- Familiar with one of the modern animation systems: Unreal, Morpheme, Unity, etc
BONUS SKILLS:
- Python knowledge
- C, C#, or C++ knowledge
Source ⇲