Job Description
Kuala Lumpur, Federal Territory of Kuala Lumpur, Malaysia
PlayStation Studios Creative Arts
Responsibilities:
- Provides direction to character artists for aesthetic and technical considerations.
- Sets the tone for character creation with advanced technique.
- Maintains a clear and consistent schedule in conjunction with the Project Manager and Character Art Supervisor.
- Participates in the planning for project environments.
- Monitors the needs of rigging, animation, and design to ensure clean handoff for assets.
- Works with concept team to ensure concepts are at proper production quality.
- Supervise bug distribution and verify bug fixes.
- Communicate with project managers and external vendor managers.
- Other duties may be assigned.
Experiences and Skills:
- Minimum 8+ years of asset production or relevant experience with 5+ years of it being in a lead/ senior artist role.
- Has worked on at least one AAA title as a team lead.
- Experienced in working with external outsource vendors (OS).
- Excellent foundations skills, including composition, design, and colour theory.
- The ability to work with detailed concept art or reference art/ materials.
- Advanced knowledge of human and animal anatomy.
- Strong traditional painting skills and the ability to create models and shaders for a range of art directions, from photorealistic to stylized.
- Strong leadership and mentoring abilities and interpersonal skills.
- Ability to find creative solutions for technically challenging tasks.
- Experience dealing with scan/photogrammetry data.
- Experience using ZBrush and Marvelous Designer.
Additional and Bonus Skills:
- Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials.
- Advanced understanding of hair creation process.
- Advance knowledge in organic and hard surface modelling.
- Advanced traditional painting skills.
- Ability to meet deadlines under tight schedules.
- Willingness to receive directions and work closely with a team.
- Experience using MARI, Substance Painter/Designer.
- Experience with character rigging and blendshapes.
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